A downloadable game for Windows and Linux

Constantly shoot your minigun to the point of walking waist deep in bullet shells. Keep high momentum by using recoil while fighting enemies in range and close combat at the same time. When you master the game you become a bullet yourself.

Highly experimental to the point of being a meme game, but it has several techniques to master if you are willing to give it some time.

( Join my Discord: https://discord.gg/gdXYK2fw6s )

If you are still lost, then you are supposed to play it like:



UPDATE 01/03/24: Prototype of the first actual stage, online hi-scores (windows only for now)

Updated 14 days ago
StatusPrototype
PlatformsWindows, Linux
Rating
Rated 4.7 out of 5 stars
(16 total ratings)
AuthorRezydent
GenreAction, Platformer
Made withSFML, Krita
TagsAction-Adventure, Atmospheric, Bullet Hell, Mechs, Post-apocalyptic, Short, Singleplayer, Speedrun
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse, Xbox controller, Gamepad (any)
LinksTwitter, Community, Blog

Download

Download
AGE OF BRASS - prototype linux 0.0.19b.zip 86 MB
Download
AGE OF BRASS - prototype 0.0.19c.zip 81 MB

Install instructions

Windows: run the .exe

Linux: start with run.sh

Development log

Comments

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(+1)

Excellent platformer very cool. ->

Thanks for the video and the comment!

(+1)

The best way for me to describe this game is... a difficult but unique game due to how the mechanics work and the reliance on "moving fast" and wall jumping to destroy enemies and whatnot. The fact you need to use your weapon as your main form of getting around (besides wall jumping) can be awkward and difficult to use at first. But once you get the hang of it... things get easier although the difficulty is still there. Perhaps increasing the golem/automaton that you play as movement speed or bullet damage may help with things? Well, I am unsure if I suck at the game or it needs more polish!


Other suggestions I could think of for the near or distant future could be upgrades and things that build around the mechanics of the game? Like bullet penetration? More recoil? Firerate?... Well, I am not the best when giving advice or suggestions on this kind of thing in the end!

(+1)

Thanks a lot for the review! You got the hang of it pretty well with some room for improvements, so mostly I have to sort out the jankiness.

Well, I say it took me around 30 minutes or more to get just good enough to beat the level. Hence my surprise when I defeated the boss for the first time! But, yes, it is both janky and awkward when you start playing the game. There is a lot to improve upon but the core (and what sets it apart from other games) is there!