
AGE OF BRASS (prototype)
A downloadable game for Windows and Linux
Constantly shoot your minigun to the point of walking waist deep in bullet shells. Keep high momentum by using recoil while fighting enemies in range and close combat at the same time. When you master the game you become a bullet yourself.
Highly experimental to the point of being a meme game, but it has several techniques to master if you are willing to give it some time.
( Join my Discord: https://discord.gg/gdXYK2fw6s )
If you are still lost, then you are supposed to play it like:

UPDATE 01/03/24: Prototype of the first actual stage, online hi-scores (windows only for now)
Updated | 4 days ago |
Status | Prototype |
Platforms | Windows, Linux |
Rating | Rated 4.7 out of 5 stars (26 total ratings) |
Author | Rezydent |
Genre | Action, Platformer, Shooter |
Made with | SFML, Krita |
Tags | Bullet Hell, Experimental, Mechs, Post-apocalyptic, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse, Xbox controller, Gamepad (any) |
Links | Twitter/X, Community, Blog |
Download
Install instructions
Windows: run the .exe
Linux: start with run.sh
Development log
- Back from hiatus30 days ago
- Trailer - alphaNov 05, 2023
- RoadmapJun 09, 2023
Comments
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Awesome, but the Linux users out there need their arcade style highscores. Needs more levels and perhaps different weapons, other than that, absolutely amazing! Also how do I get the 2nd minigun pickup on the old Vertical Level?
Thanks! Yeah, those are things I have to add next if I decide to take the leap. The trailer has a preview of the weapons (with a few more to come). The second minigun is accessed through a breakable wall below. Seems like I broke the casings for it in the last update, whoops.
Просто неймовірна Мега Крутатень.
Thanks a lot for the video! It will be helpful for me.
Excellent platformer very cool. ->
Thanks for the video and the comment!
The best way for me to describe this game is... a difficult but unique game due to how the mechanics work and the reliance on "moving fast" and wall jumping to destroy enemies and whatnot. The fact you need to use your weapon as your main form of getting around (besides wall jumping) can be awkward and difficult to use at first. But once you get the hang of it... things get easier although the difficulty is still there. Perhaps increasing the golem/automaton that you play as movement speed or bullet damage may help with things? Well, I am unsure if I suck at the game or it needs more polish!
Other suggestions I could think of for the near or distant future could be upgrades and things that build around the mechanics of the game? Like bullet penetration? More recoil? Firerate?... Well, I am not the best when giving advice or suggestions on this kind of thing in the end!
Thanks a lot for the review! You got the hang of it pretty well with some room for improvements, so mostly I have to sort out the jankiness.
Well, I say it took me around 30 minutes or more to get just good enough to beat the level. Hence my surprise when I defeated the boss for the first time! But, yes, it is both janky and awkward when you start playing the game. There is a lot to improve upon but the core (and what sets it apart from other games) is there!